TextureFile: Loads a texture from a .bmp file. Even if the operator is run multiple times, the texture is only loaded once. |
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RoughTextureGenerator: Creates a texture procedurally by choosing texels between minimum and maximum values |
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ProceduralTextureGenerator: Creates an RGB texture by evaluating red, green and blue formulas for each texel. |
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TransparentTextureGenerator: Creates an RGBA texture by evaluating red, green, blue and alpha formaulas for each texel. |